
Credit Hours
2 Scientific Credits
Learning Objectives
- Understand the feasibility and reliability of using serious games to assess myocontrol in real-world, at-home environments for prosthesis users.
- Evaluate the strengths and weaknesses of using serious games for measuring prosthesis use compared to traditional laboratory-based assessments.
- Discuss the potential improvements needed in serious games to enhance their validity and increase their usefulness for assessing prosthesis control.
Course Description
Using Serious Games to Measure Upper-Limb Myoelectric Pattern Recognition Prosthesis Control Performance in an At-Home Environment (JPO036-3a)
This course examines the use of serious games as a tool for assessing myocontrol of upper-limb prostheses in at-home environments. By exploring the feasibility, reliability, and validity of this approach, the study evaluates the potential of serious games in real-world settings compared to traditional laboratory-based tests. The findings highlight the need for further improvement in serious games to ensure their validity in assessing prosthesis use.
Event Presenter(s)

Presenter Name(s)
• Bart Maas, MSc
• Zack A. Wright, PhD
• Blair A. Lock, MSc
• Corry K. Van der Sluis, MD, PhD
• Raoul M. Bongers, PhD
Disclaimer
The user acknowledges that the workshops, handouts, and related course materials contained therein are intended for educational purposes only, and should not be considered to be legal advice or a substitute for legal or clinical consultation. These presentations address issues that are multi-faceted, and the user should not assume that the courses discuss every law, regulation, or ethical code that may be relevant to the subject matter. Legal and ethical standards are subject to change and it is always prudent to check to see whether a particular law, regulation, or ethical standard may have changed.
Refunds/Cancellations: AAOP does not offer refunds for On-Demand Library purchases.